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Old Jun 27, 2005, 03:57 AM // 03:57   #141
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Quote:
Originally Posted by Lane
Anyone have some IGNs or pics for the record? Not only for us on the forum, but for the devs as well. I wish their was a /report function.
What do you want pic's of the people leaving Seekers? or the wreckage?
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Old Jun 27, 2005, 04:07 AM // 04:07   #142
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you can't get pics of people leaving the wreckage... it's in a private instance...
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Old Jun 27, 2005, 04:33 AM // 04:33   #143
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Quote:
Originally Posted by DrSLUGFly
you can't get pics of people leaving the wreckage... it's in a private instance...
It's in a private Instance
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Old Jun 27, 2005, 05:01 AM // 05:01   #144
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Quote:
Originally Posted by Sovetskeey
Turn left when you get out of town and hold ALT, there's two that you can just sprint to easily. I tried those runs myself and after about five runs ended up with just 350g. I guess with a bot running it for hours on end it would be profitable but it's just a waste of time for me.

well i took a left and sprinted quite a bit till i reached a collector and found a wreckage. When i tried again it seemed to have changed positions slightly, perhaps its anet's way of tryin to mess with bots.
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Old Jun 27, 2005, 05:24 AM // 05:24   #145
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Quote:
Originally Posted by raniva
well i took a left and sprinted quite a bit till i reached a collector and found a wreckage. When i tried again it seemed to have changed positions slightly, perhaps its anet's way of tryin to mess with bots.

I think the bots work on a method of detecting the mouseover link which you get when you hold down ALT, that way even if the wreckage moves it can still be detected by the bot doing a 360 rotation.

The bot script would run like this... (not actualscript but you get the idea)

Leave Seekers Passage (Detect and run to Sign post, then run south east)
wait for 5 seconds
Run forward for 3 seconds turn to face North east, run until detect Wreckage
run to wreckage detect items and collect.

then simple commands to get the next few things, ad in a use sprint every 20 seconds, an identify and sell option and every 30 min or so a dump money in storage.

Their would be timesed so after a time limit the bot would jump back to seekers and start again. This means that even if the bot is blocked dies or is stuck then it will just bounce back. Even if the bot cannot control the map screen all it needs to do is log off and log back on again and it will be back in seekers.

If they Use the log off method for bots then visual verification style loging would stop them. If their are no keyboard shortcuts for the map and they have to log and re login to get back to seekers then this would stop the bots dead.

A lot can be done to stop bots by shoring up the security of the map code and a visual verificatin system on login.

If they can stop the bots from getting around it will mke the programmin of the harder as they have to navigate back to town.

Another method to ger rid of bots is to stop reading keyboard imputs from the buffer and read them directly form the keyboard interface. I would think it's harder to fake signals form the keyboard interface than it is to the keyboard buffer. Better still bypass the windows keyboard buffer and use one from withing the GW client. That way the client can run a verification every 100 key strokes.

Sadly the biggest exploit on any game is the keyboard buffer, as any muppet with an ounce of grey matter can poke key sequences to the keyboard buffer.
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Old Jun 27, 2005, 05:35 AM // 05:35   #146
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Quote:
Originally Posted by gabby2600
Sadly the biggest exploit on any game is the keyboard buffer, as any muppet with an ounce of grey matter can poke key sequences to the keyboard buffer.
i cant.
i could, in BASIC. but nowadays.... i dont even qualify as any muppet with an ounce of gray matter. its so sad
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Old Jun 27, 2005, 05:44 AM // 05:44   #147
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Quote:
Originally Posted by gabby2600
Their would be a lot of screen shots, and how do you show bot activity and the same path following in screen shots, you owuld need to film them doing it for about 2 hours. The only thing we can do is name them and hopefull Arena Net can log them and watch their activities.

I would say the easiest way to see what we are talking about is to go to Seekers Passage and watch for about 30 mins. You will see what I mean. If I do get fottage or screenshots I'll send them to A.net rather than take up bandwidth here.
I didn't really mean it for this specific instance, but rather for a more general suggestion.

IE: If you are going to accuse someone of something, be it botting, hacking, or whatever, it is best to have proof to give your claim credibility. This way you won't have people coming into the forum and claiming someones main character is a bot just to have that character shunned by the community.

As for this specific instance, I agree with whoever posted that the OP should get a 5-minute video of the bots in question repeatedly entering the outpost and then immediately leaving it.
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Old Jun 27, 2005, 09:57 AM // 09:57   #148
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Great suggestion originating from another thread: make chests only pop up after a certain linked group of enemies has been killed, thus turning them into the rewards they were designed as. Bots will have a very tough time trying to automatically kill groups, and if they're capable of that, chests are the least of ArenaNet's problems...
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Old Jun 27, 2005, 10:10 AM // 10:10   #149
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Hey now, just because someone's going in and out of a portal doesn't mean they're a bot 'eh...

I will admit, I personally am fond of...dare I say...THE LOST STRONGBOX.

*gasp*
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Old Jun 27, 2005, 10:22 AM // 10:22   #150
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PieXags: you're doing that hour after hour, huh?

On a happier note, I just noticed that Maomao Mao and Beautiful Woman has inexplicably gone offline after a week of being constantly online.

Last edited by Numa Pompilius; Jun 27, 2005 at 10:25 AM // 10:25..
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Old Jun 27, 2005, 10:50 AM // 10:50   #151
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Botting and GRIND is connected 99% of the time. You wouldn't bot if you were not required to repeat things over and over. The fact that botting exists basically points out that GW DO HAVE GRIND equal to other MMORPGs.

Simply put, kill the grind and you kill the bot. Sure everyone got their reasons for botting, but in the end it all comes down to a single aspect : REPEATING AN ACTION LEADS TO REWARDS.

I'm not going to suggest ways to fix things, because well GW will require a major revamp to change this aspect. Clearly a large portion of the game FORCES you to repeat things. I wouldnt be suprised if someone scripted a bot that do mission+bonus for the sake of taking players through the game to unlock skills........
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Old Jun 27, 2005, 11:03 AM // 11:03   #152
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Quote:
Originally Posted by Magus
This is because the companies get a lot of money through the monthly fees paid by botters, and they don't want to lose 20-50% of their income, so they usually ignore the situation. Arenanet fortunately is not corrupt because the monthly fee is not an issue.
Hehe, well actually it might be beneficial for Anet to ban botters, because if they ban the botters gamekey, the botter would have to buy a new copy of the game to continue his activity

Last edited by Acce; Jun 27, 2005 at 11:09 AM // 11:09..
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Old Jun 27, 2005, 11:06 AM // 11:06   #153
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Quote:
Originally Posted by silvertemplar
Botting and GRIND is connected 99% of the time. You wouldn't bot if you were not required to repeat things over and over. The fact that botting exists basically points out that GW DO HAVE GRIND equal to other MMORPGs.
Sorry but I don't agree with that at all. There are a lot of reasons folks bot. Curiosity to see what it's like. Making mundane tasks (such as picking an item up off the ground) easier. Even some that have found a wreckage outside a town that doesn't require you kill anything to get to it and they just zone in and out of the city to make things easier. I do NOT believe that Grind is the single motivating factor behind it all.

Quote:
Originally Posted by silvertemplar
I wouldn't be surprised if someone scripted a bot that do mission+bonus for the sake of taking players through the game to unlock skills........
I won't be surprised if it already existed. As a matter of fact I KNOW there is a bot macro for the run from Beacon's Perch to the Forage. It's actually quite obvious when you get folks that bot this run. They don't say a thing to you once the run starts until it's time to collect.

edit for spelling
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Old Jun 27, 2005, 11:10 AM // 11:10   #154
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I think the largest problem bots could cause is the simple money farming for selling on eBay. Even if the bots get banned after a few weeks, if they earned enough gold to sell for $100, buying a new key for $50 isn't an issue then. This also causes problems with introducing pure gold into the economy without introducing trade goods at the same time, simply causing inflation to speed up.
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Old Jun 27, 2005, 11:11 AM // 11:11   #155
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Quote:
Originally Posted by Numa Pompilius
PieXags: you're doing that hour after hour, huh?

On a happier note, I just noticed that Maomao Mao and Beautiful Woman has inexplicably gone offline after a week of being constantly online.
The longest I've done it is 3 hours straight. Usually it's for an hour or two while I'm bored and just talking to guild members on TS.

Though, I guess there is proof that I'm innocent...a bot couldn't get passed the insane ambush that waits...THE LOST STRONGBOX.
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Old Jun 27, 2005, 11:25 AM // 11:25   #156
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Making mundane tasks (such as picking an item up off the ground) easier. Even some that have found a wreckage outside a town that doesn't require you kill anything to get to it and they just zone in and out of the city to make things easier.
I just want to differentiate between "bots" that play the game FOR you and
"macros" that AID you while you play. A script that auto-heals a partymember, or a script that continiously recast an enchantment is not what i'm talking about. Im referring to the scenario where you go to bed and letting your bot play the game, THAT is imho 99% GRIND related. Any other "macro" which only works combined with you being at the keyboard is a different story.

I played MUDs for a long time, there were a huge difference between bots that would raise grind related crafting skills [i.e. mining] while the user are not there and "triggers" which would automate for example a certain well-used PvP tactic [i.e. if person casts spell X, then cast Spell Y to remove X] . It borders on cheating yes, but the game allowed it.
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Old Jun 27, 2005, 03:13 PM // 15:13   #157
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It's still going on today:

Bots on the run
Recorded using FRAPS, 15 megs, Xvid Codec

Hopefully these people will get banned soon.
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Old Jun 27, 2005, 03:25 PM // 15:25   #158
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http://guildwarsguru.com/forum/showthread.php?t=25789

some stuff goin on here
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Old Jun 27, 2005, 05:38 PM // 17:38   #159
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Quote:
Originally Posted by silvertemplar
I just want to differentiate between "bots" that play the game FOR you and "macros" that AID you while you play. A script that auto-heals a partymember, or a script that continiously recast an enchantment is not what i'm talking about.
Dude, I can't believe you!!? You're actually going to come in here and say you think that kind of bot is justified but a farming one is not? Are you smoking the good stuff? Have you lost your mucking find?

Quote:
Originally Posted by silvertemplar
Simply put, kill the grind and you kill the bot
Easy there, Captain Ego. That's so self-serving you know that right? It's people with flexible morals and wanting things this way and that way and RIGHT NOW! that make such things exist. Of COURSE that won't stop cheating. Cheaters cheat, it's what they do. Bot coders code bots... and they like anti-cheat methods. If it were easy they'd have no bragging rights. Any monkey who knows basic C and simple API calls could code it.
The macro playback "bots" we're talking about are written by the brain damaged monkeys being they are super-easy to code.

Quote:
Originally Posted by silvertemplar
... and "triggers" which would automate for example a certain well-used PvP tactic [i.e. if person casts spell X, then cast Spell Y to remove X] . It borders on cheating yes, but the game allowed it.
Definitely smoking the good stuff. It's cheating, don't delude yourself. Those caught should and will be permabanned. And don't confuse "allowed" with "can't really do much about it yet". Bots ruin games. Period.

You know what? I find fighting Tombs tedious, and I'm sick of not getting to HoH everytime. I'll code a dxhook AIDbot that scans all targets and auto-interrupts the dangerous casts, and I'll make a module that does the same for teammates, healing and removing hexes and conditions instantly. I'll add a runawayrunaway module that monitors radar and constantly moves the monks so no enemies are in their aggro circle. I'll add a target priortizer module that keeps track of what enemies cast what spells to know where their skill points are and what counters will be most effective... wait... nevermind, someone beat me to it. You can download it here.

[[ CHEAT LINK REMOVED BY ADMIN! ]]

What? What's the big deal? It's not a farmer bot, it just aids players.
Monkey is sad now.
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Old Jun 27, 2005, 06:18 PM // 18:18   #160
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Quote:
Originally Posted by Levian Lain
It's still going on today:

Bots on the run
Recorded using FRAPS, 15 megs, Xvid Codec

Hopefully these people will get banned soon.
How do you know those are bots? The information on that run is so widely available that I am sure ALOT of what you are seeing is, in fact, REAL PEOPLE.

I spent about 30 minutes running the Divinity Coast spot and I know that I must have looked like a bot when seen running to the exit every 70 seconds.

Did you conduct a Turing Test on them to see if they were bots or people? Hopefully ANet can sort out the botters from the bored players and only ban the botters.

Funny video anywayz
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